Overview
Card Hog is at its heart a turn-based roguelite where cards represent the dungeon. You move your hog (there are different hog classes) through the card layout and encounter the spaces you move into.
There are special interactions between items that you are supposed to figure out, an example of this is you can use an item to ride a bull.
There are monsters, items, towns, dungeons, coins, and other things to encounter. As you progress you unlock cards that can show up as you move through the grid. The difficulty increases and there are boss mobs at specific intervals.
Features
- You can choose the map size
- Steam workshop support for art customization
- Dungeon Loop Mode
- Endless Mode
- Flame Escape Mode
- Hog Z Survival Mode
- Daily Challange
- Multiplayer: Very unique for a roguelite. You have the ability to duel, or co-op, and even the flame escape mode with a friend.
- Achievements, Unlocks, Character Progression, Multiple Classes, and permanent upgrades round out the excellent feature set.
Value
First of all the game is a great value. It’s 3.99 at full price and often goes under 3$ during sales. The price to value exchange is insane here. There is a ton of replay value.
Criticism
I have very few negative things to say about card hog. For what it does it, does it well. It’s not the most complex game in the world but it’s fun. I would like to see some features added like bigger maps, leaderboards global and with just your friends as well as more unlocks.
Overall
While the game is fairly light it manages to have lots of features to keep you engaged and having fun. Even though it has that light feel and cute pigs the game has some bite to it the difficulty certainly ramps as you go. The artwork is very cute and really adds to the game.
The developer is always checking for feedback on Steam, Twitter, and discord. He is very responsive and does implement ideas discussed by the community.
Click here to follow The Strategy Informer curator on steam for the best strategy and strategy adjacent games!

Semi-retired game designer and developer trying to use my experience to enhance the strategy and strategy adjacent gaming sector. Strategy game player for over 35 years. Game development experience in AAA, Indie, and Board.